Articles

Making a Grand Strategy Map Editor Plugin for Godot in C++
In this article I will cover how I implemented the border rendering, and the possible improvements or future work one might be interested in. The project is open source, you can access the repo by...

Hammered Engine | Cmake setup
Intro At the end of my second year at university, I had the opportunity to work with custom game technologies. I contributed to cross-platform engines (each took 8 weeks) that ran on Nintendo and ...

Basic Texturing for Grand Strategy Games Using Europa Universalis IV Files
Most resources on the internet are providing information on how to create GSG games in an already established engine such as Unity, Godot or Unreal Engine. In this article, my aim is to make the re...

Learning-Raytracing-in-8-weeks | Simple Smoke with Beer's Law | Part 4
Hello, this is the forth article of an 4 part series where I write down what I’ve learned about Raytracing on the CPU with voxels (which is of course in C++). I have used this template to which I h...

Learning-Raytracing-in-8-weeks | Transforming voxel volumes | Part 3
Hello, this is the third article of an 4 part series where I write down what I’ve learned about Raytracing on the CPU with voxels (which is of course in C++). I have used this template to which I h...

Learning-Raytracing-in-8-weeks | Glass made out of voxels | Part 2
Hello, this is the second article of an 4 part series where I write down what I’ve learned about Raytracing on the CPU with voxels (which is of course in C++). I have used this template to which I ...

Learning-Raytracing-in-8-weeks | Area Lights | Part 1
Hello, this is the first article of an 4 part series where I write down what I’ve learned about Raytracing on the CPU with voxels (which is of course in C++). I have used this template to which I h...

How to make a Scrolling Tile Map without an engine in C++
Prerequisites for this tutorial Visual studio, here is a step by step tutorial to download it, you can get the latest version of this IDE which is 2022 at the time of writing this. Basic temp...