Project

Nakon | FPS made in a cross-platform engine for PS5/PC

An FPS game made in a cross-platform engine from the ground up.

Nakon | FPS made in a cross-platform engine for PS5/PC Preview

🎓 About the Project

This project was created by a team of 12 students (9 programmers and 3 artists). Without a dedicated designer, I stepped up as a first time producer—leading meetings, resolving conflicts, managing releases, and supporting workflow improvements.

🎥 Trailer

Nakon game trailer showcasing FPS gameplay

🎮 Play on itch.io

📂 Source Code

Unfortunately, due to NDA restrictions, I am unable to share the codebase.

📋 Producer Experience & Reflections

  • Used Scrum methodology to run team meetings, track progress, and manage tasks/risks.
  • Gave project updates to the team and handled itch.io releases with release notes.
  • Helped sort out team conflicts.
  • Learned how our choice of tools affected teamwork and version control.
  • Emphasized peer reviews to boost team cohesion and morale.
  • Found planning and managing scope pretty tough, but learned a lot from it.
  • Balanced coding with leading the team, gaining valuable experience for future lead or indie projects.

💻 Technical Contributions

Although I focused mostly on production, I also contributed as a developer—mainly on bug fixes and in-engine usability tools.

Collision bug causing player to fall through floor in edge cases

Fixed collision system ensuring stable and reliable player movement

Museum mode with multi-angle camera controls for viewing models and artwork

Blender to engine export workflow with real-time model verification

🎨 Project Showcase

🎬 Cinematic Shots

Cinematic environment shot 1 Atmospheric cinematic framing of game environment

Cinematic environment shot 2 Alternative cinematic angle showcasing level design

Wide cinematic environment shot Wide-angle environmental composition

✨ Post Processing Effects

Bloom and rim light on ritual prop Bloom and rim lighting effect on ritual prop

Freeze post-processing effect Screen-space freeze effect post-processing

Explosion post-processing effect Dynamic explosion post-processing with screen distortion

🎮 Rim Lighting

Enemy swarm encounter Multiple enemies showcasing rim lighting system

Character portrait In-game character render with lighting effects