University Projects

Nakon | FPS made in a cross-platform engine for PS5/PC
An FPS game made in a cross-platform engine from the ground up.

FireAnt | PC/Nintendo Engine
A cross-platform engine demo featuring particle systems, ECS architecture, inspector hierarchies, and GLTF 3D model support.

Grand Strategy Renderer
A custom terrain/map renderer inspired by Europa Universalis IV, featuring procedural terrain generation, height-based texturing, and province map visualization.

Procedural Coastline Generation Tool in Unreal Engine | Game
A Wave Function Collapse (WFC)-based tool for artists and designers to generate island coastlines procedurally.

Raytracing on the CPU
A CPU-based voxel raytracer implemented in C++, featuring realistic lighting effects such as shadows, reflections, refractions, and light absorption using Beer’s Law.
Personal Projects
Archive Projects

A 2D top down game made in C++ and SDL2 | An Unrealistic Spaceship Simulator
A C++ and SDL2 project built for Breda University's intake, having the theme 'Bounce'.

A Tower Defense made in Unity | Lunar Voyage
A 2D prototype made in Unity focused on dynamic pathfinding.