
Plugin for Godot | Grand Strategy Map Editor
A Godot 4.5 GDExtension that provides editor tools for interacting with Europa Universalis provinces and country data as well as a shader pipeline that renders a map with smooth borders.

A game engine that I use as a playground for learning low-level systems | Toy Engine (IN PROGRESS)
A personal learning project for exploring low-level engine systems and graphics programming.

FPS made in a cross-platform engine for PS5/PC | Nakon
An FPS game made in a cross-platform engine from the ground up.

PC/Nintendo Engine for Strategy Games | FireAnt
A cross-platform engine demo featuring particle systems, ECS architecture, inspector hierarchies, and GLTF 3D model support.

Grand Strategy Renderer
A custom terrain/map renderer inspired by Europa Universalis IV, featuring procedural terrain generation, height-based texturing, and province map visualization.
A Strategy game made in Unity | Stalemate
A game where you play as both sides in order to win.

Procedural Coastline Generation Tool in Unreal Engine | Kaboom Return of Kaboom
A Wave Function Collapse (WFC)-based tool for artists and designers to generate island coastlines procedurally.

Raytracing on the CPU
A CPU-based voxel raytracer implemented in C++, featuring realistic lighting effects such as shadows, reflections, refractions, and light absorption using Beer's Law.

A 2D top down game made in C++ and SDL2 | An Unrealistic Spaceship Simulator
A C++ and SDL2 project built for Breda University's intake, having the theme 'Bounce'.

A Tower Defense made in Unity | Lunar Voyage
A 2D prototype made in Unity focused on dynamic pathfinding.