Mocanu Bogdan

University Projects

Grand Strategy Renderer Preview

Grand Strategy Renderer

A custom terrain/map renderer inspired by Europa Universalis IV, featuring procedural terrain generation, height-based texturing, and province map visualization.

C++ 🎓University 🎨Graphics 🗺️Grand Strategy 🔀Procedural Generation
Custom Game Engine Preview

Custom Game Engine

A cross-platform engine demo featuring particle systems, ECS architecture, inspector hierarchies, and GLTF 3D model support.

C++ 🔧Engine Development 🌍Cross-Platform 🎓University 🛠️Tools
Procedural Coastline Generation Tool in Unreal Engine Preview

Procedural Coastline Generation Tool in Unreal Engine

A Wave Function Collapse (WFC)-based tool for artists and designers to generate island coastlines procedurally.

C++ 🌊Unreal Engine 🔀Procedural Generation 🎓University 🛠️Tools
Raytracing on the CPU Preview

Raytracing on the CPU

A CPU-based voxel raytracer implemented in C++, featuring realistic lighting effects such as shadows, reflections, refractions, and light absorption using Beer’s Law.

C++ 🌟Raytracing 🎓University 🎨Graphics 🔳Voxels

Personal Projects

A 2D top down game made in C++ and SDL2 | An Unrealistic Spaceship Simulator Preview

A 2D top down game made in C++ and SDL2 | An Unrealistic Spaceship Simulator

A C++ and SDL2 project built for Breda University's intake, having the theme 'Bounce'.

C++ 🎮Gameplay Programming 🎓University Intake
A Tower Defense made in Unity | Lunar Voyage Preview

A Tower Defense made in Unity | Lunar Voyage

A 2D prototype made in Unity focused on dynamic pathfinding.

💻Unity C# 🧭A* Pathfinding ⚙️Prototype 🛠️Tools 🎮Gameplay Programming