University Projects
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Grand Strategy Renderer
A custom terrain/map renderer inspired by Europa Universalis IV, featuring procedural terrain generation, height-based texturing, and province map visualization.
C++ 🎓University 🎨Graphics 🗺️Grand Strategy 🔀Procedural Generation
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Custom Game Engine
A cross-platform engine demo featuring particle systems, ECS architecture, inspector hierarchies, and GLTF 3D model support.
C++ 🔧Engine Development 🌍Cross-Platform 🎓University 🛠️Tools
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Procedural Coastline Generation Tool in Unreal Engine
A Wave Function Collapse (WFC)-based tool for artists and designers to generate island coastlines procedurally.
C++ 🌊Unreal Engine 🔀Procedural Generation 🎓University 🛠️Tools
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Raytracing on the CPU
A CPU-based voxel raytracer implemented in C++, featuring realistic lighting effects such as shadows, reflections, refractions, and light absorption using Beer’s Law.
C++ 🌟Raytracing 🎓University 🎨Graphics 🔳Voxels
Personal Projects
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A 2D top down game made in C++ and SDL2 | An Unrealistic Spaceship Simulator
A C++ and SDL2 project built for Breda University's intake, having the theme 'Bounce'.
C++ 🎮Gameplay Programming 🎓University Intake
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A Tower Defense made in Unity | Lunar Voyage
A 2D prototype made in Unity focused on dynamic pathfinding.
💻Unity C# 🧭A* Pathfinding ⚙️Prototype 🛠️Tools 🎮Gameplay Programming